Developers and Publishers – Tempo Visuel Tue, 21 Jun 2022 17:45:00 +0000 en-US hourly 1 Developers and Publishers – Tempo Visuel 32 32 You can pre-order a Ludens peace brand from Kojima Productions to support Ukrainian refugees Tue, 21 Jun 2022 17:45:00 +0000

All proceeds from sales of Ludens Peace Mark units will go directly to Ukrainian refugees evacuated from Ukraine to Japan.

Developers and publishers around the world have made efforts to help support Ukraine and Ukrainian refugees in the Russian invasion of the country. Kojima Productions is now one of those and has opened pre-orders for a special “Ludens Peace Mark” charm on its store, with all proceeds going directly to those evacuated from Ukraine to Japan.

Or, to put it simply, all proceeds will go directly to Ukrainian refugees currently located in Japan. The Ludens Peace Mark unit can be pre-order now for $40 (USD), and is made of duralumin in the shape of a symbol of peace. In the item description, it is noted that the Ludens Peace Mark is expected to start shipping in August 2022.

Pre-orders for the Ludens Peace Mark unit are now open at the Kojima Productions store

Still, pre-orders for the Ludens Peace Mark are now open in the Kojima Productions store. If you want to help support Ukrainian refugees in Japan and get yourself a unique and cool charm to boot, be sure to pre-order while supplies are still available.

For more on how developers and publishers are helping Ukraine, be sure to also check out our coverage of Fortnite’s two-week donation period ending with $144 million raised for Ukraine, and a list of organizations you can donate to in support of Ukraine.

Senior Writer

Morgan is a writer from the frozen wastelands of Maine who enjoys metal music, kpop, horror and indie games. He’s also a Tetris fanatic who is fiercely competitive in games like Tetris 99…and all games in general. But especially Tetris. You can follow Morgan on Twitter @Author_MShaver.

American McGee’s Alice: Madness Returns Pulled From Steam, Again Sun, 19 Jun 2022 20:08:51 +0000

American McGee’s 2011 classic, Alice: Madness Returns, has been pulled from sale on Steam again, just months after returning to service after a long absence. The action-adventure game was unavailable for several years after issues with EA’s DRM caused the game to be removed from sale on the Steam store, following its move to EA’s Origin Market. It wasn’t until February 2022 that it finally returned – with the annoying DRM removed – and now it’s gone again.

Alice: Madness Returns is a delightfully dark and cartoonish take on the Alice in Wonderland lore, with a story that splits its time between the grimy streets of Victorian London and the colorful fantasies of Wonderland. Now the title – the brainchild of former Doom and Quake developer American McGee – has been removed from sale on Steam, with a message stating that it was done at the request of the publisher.

McGee himself took to Twitter, saying he believes the title was mistakenly removed when another of developer Spicy Horse’s games was pulled from sale. Akaneiro: Demon Hunters was supposed to be pulled from sale because “it was broken,” says McGee, but all the other Spicy Horse titles were pulled by accident at the same time.

The game, which has a “very positive” rating on Steam, has encountered problems on several occasions – apart from its long hiatus from Steam, McGee himself was the victim of a copyright claim during the broadcast of the game on YouTube. I recently played it after it was announced to be back on the Steam store and had a great time, enjoying its whimsical, dark fairy tale ways and surprisingly solid combat (albeit with an admittedly clunky camera ).

So it would be a shame if the fantasy game didn’t return to the store – although McGee has contacted Valve support to try and fix the issue, so it seems likely that it will be available again soon. Whether we’ll ever see the third game in the series, Alice: Asylum, is a more uncertain prospect, however.

Hivestack named official member of Fri, 17 Jun 2022 08:39:55 +0000

Hivethe world’s largest independent programmatic digital outdoor advertising (DOOH) technology company, announced its official membership of Prebid.orgthe organization that oversees open source pre-auction programmatic advertising solutions.

The announcement represents Hivestack’s commitment to driving excellence, innovation and standardization in the programmatic DOOH industry. As a proud member of, joining as a partner at the technology level, Hivestack will be able to further support its efforts to drive the adoption of a unified open source bidding framework for programmatic DOOH and join its peers in helping to build and shape advertising technology. ecosystem.

Supported by a diverse group of over 150 members, representing exchanges, publishers, buyers and third-party developers dedicated to creating standardized solutions for programmatic advertising, manages the open source projects Prebid.js, Prebid Mobile and Prebid Server, plus other key technologies adopted by thousands of publishers. Prebid.js was launched in 2015 to make header bidding easier for publishers by bringing compliance and simplicity to the header bidding process. By creating a simple and open technology layer on which companies could add their code to a standard but optimized base, Prebid.js made it easy to implement header bidding and offered the largest repository of functional adapters . Today, Prebid.js and Prebid Server are the most widely used header bidding “container” or “wrapper” on the web.

In addition to managing this open source technology, also plays an active role in the online advertising ecosystem by being a neutral and independent body that makes it easy for ad technology companies to collaborate with publishers to solve problems. Of the industry.

Mina Naguib, Global Chief Technology Officer at Hivestack said: “We are proud to announce our membership of, an independent organization designed to ensure and promote fair, transparent and effective solutions for our industry. Our membership in comes at an opportune time for our business as we continue to develop our software and launch innovative and innovative technologies that will benefit the entire ecosystem, such as our Yield Manager / Header Bidder. We are delighted to have joined our esteemed colleagues, peers and programmatic ecosystem partners who are all members of

With its new Yield Manager, Hivestack has successfully implemented a powerful and seamless solution for its publishers, in this case, DOOH media owners, to efficiently monetize their inventory across multiple SSPs in a unified way. A recent article illustrated that online web publishers use an average of six SSPs/exchanges for programmatic monetization, with header bidding technology being used across the entire programmatic display ecosystem to optimize yield. The company decided it was time to create a replication solution for DOOH publishers specifically to enable them to effectively monetize and optimize yield, removing the unnecessary manual process of managing multiple SSPs individually.

The opportunity to optimize performance in DOOH is great. Much like in the online ecosystem, a header auction solution replaces the “cascade” method where inventory is offered to one ad network at a time and then moved to the next if the floor price is not reached. is not achieved until all prints are (hopefully) sold. While this process works in practice, publishers risk losing revenue due to the lack of real-time competition on each individual ad opportunity. Yield optimization solutions allow all partners to bid simultaneously in a unified auction framework model.

Live updates: EU launches legal action against UK over Northern Ireland Protocol Wed, 15 Jun 2022 09:01:19 +0000


Whitbread sales beat expectations as the UK’s largest budget hotel operator pulled business from the squeezed independent sector, while sales in its home market were particularly buoyant.

Comparable accommodation sales in the UK were up 21.3% in the three months to June 2 compared to the same period in 2019, before the pandemic hit, the Premier Inn owner said. Compared to last year’s confinement period, they have more than tripled.

Shares of Whitbread rose nearly 4% at the start of trading in London on Wednesday, reducing the decline for the year to 11%.

Premier Inn’s recovery “continues to be ahead of expectations”, chief executive Alison Brittain said on Wednesday, with the hotel chain “significantly” outperforming the market.

Brittain attributed part of the improved performance to the “accelerating contraction of independent supply”.

Total accommodation sales have outstripped rivals in the sector by 27.2%, while UK food and drink sales are approaching pre-Covid levels, the statement said.

“This impressive performance in the first quarter, coupled with improved visibility into the second quarter, gives us added confidence to deliver a strong first half and stay ahead of the market for the rest of the year,” Brittain said.

Shore Capital analyst Greg Johnson said Premier Inn had been buoyed by particularly strong demand in London.

A consumer-driven recession looming this year could hamper the improving sales trend, however, he warned.

Also Germany, where Whitbread has expanded, has exceeded expectations in the past two months as the country emerges from lockdown restrictions.

“We are optimistic about the improving outlook for the full year in Germany,” the statement added. “There is no change in our view of the medium to long-term value creation opportunity for Premier Inn in Germany.”

Greco-Roman action RPG Asterigos: Curse of the Stars shows off boss fight gameplay against Eulalia, The Prayee Sat, 11 Jun 2022 15:28:22 +0000

During today Guerrilla Collective 3 streamspublisher tinyBuild and developer Acme Gamestudio unveiled new gameplay for Asterigos: The Curse of the Starsan action RPG with a Greco-Roman theme.

This new footage shows one of the game’s bosses – a winged beast known as Eulalia, The Prayee. The game also features a range of weapon types, like sword and shield, dual blades, spears, hammers, staves, and bracers. tinyBuild also promises that Asterigos will have many hidden paths to find, as well as side quests.

More gameplay can be seen in a trailer shared in April 2022, as well as the game’s announcement trailer in September 2021.

You can check out the new gameplay footage below. Asterigos: The Curse of the Stars set to release this fall on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC (Steam). The official site is here.

Publisher tinyBuild and developer Acme Gamestudio welcome you to the Guerrilla Collective arena for your first look at one of the titanic clashes of Asterigos: The Curse of the Stars. Coming to consoles and PC and inspired by Greek and Roman mythology, Asterigos takes players to the heart of the cursed city of Aphes, its streets patrolled by swarms of monsters and powerful beasts. Take a look at one of them, Eulalia, the Harpy Queen, in action below.

The battle against Eulalia highlights the strengths and scope of the fight in Asterigos. Players will have to adapt to ranged and close-range combat, taking on both the transformed singer and her harpy minions in a deadly and graceful dance. Think you’re up for the challenge in this Souls-like action RPG? Add the game to your wishlist on Steam now and prepare for battle later this year.

Asterigos holds more than just dramatic battles. Playing as the young warrior Hilda, players will delve into the streets, tunnels, and marble courtyards of Aphes on a quest to unlock its secrets and perhaps break the curse once and for all. A good eye for hidden paths will be key, as well as proficiency with a wide variety of weapons. Sword and shield, dual blades, spears, hammers all have their own strengths. For warriors who prefer a ranged approach, mystical staves and bracelets also offer magical options.

Harpies are just one of the many threats that await in Aphes. With over twenty boss battles and dozens of regular enemy types to cross swords with, the city will test Hilda and her skills to the breaking point. Tackle dangerous side quests as you face increasingly deadly threats. Find forgotten documents and piece together Hilda’s own diary to uncover the truth.

Asterigos also comes as a showcase of the power of the Unreal engine and what small studios can accomplish with it. With detailed cinematic animation and a world full of beautiful vistas to behold, Taiwanese team Acme Gamestudio presents their A-Game.

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Game developers must overcome aliens Thu, 09 Jun 2022 21:09:00 +0000

I like aliens. It’s one of the best action movies ever made. A masterpiece of its kind. James Cameron killed him. But I’m sick of Aliens video games. At Summer Games Fest 2022, Focus Home Interactive revealed Aliens: Dark Descent, which developer Tindalos Interactive describes as “inspired by our favorite CRPG games and packed in harrowing real-time action”. After a long cutscene, we see about five seconds of gameplay, revealing that this is a team-based tactical shooter.

I’m not dumping Dark Descent itself. I haven’t played it. It could be awesome. The mention of CRPGs intrigued me, and I’ll definitely check it out whenever it comes up. But I sincerely wish that developers, publishers and all those who propose these projects broaden their horizons. There is a whole world beyond this film. I don’t know if anyone has ever told the industry this, but you’re actually allowed to make Alien games based on movies other than Aliens.


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Look, I get it: This is a movie that features hordes of aliens, an arsenal of neat sci-fi weaponry, and wisecracking marines. A video game fits perfectly into this format. You don’t have to change anything. But my problem is that it was done. So many times, and not just in Aliens games, but in countless other sci-fi shooters. I know putting on the combat boots of a Colonial Navy veteran and mowing down xenos with a pulse rifle is a powerful and enduring fantasy. But it’s time to move on.

In 2014, Total War creator Creative Assembly had the courage to buck the trend. He developed Alien: Isolation, a slow-burning horror game that finally did HR Giger’s creature justice. The silly cannon fodder of Hollywood’s scariest freak was no longer pouncing on your shotgun; he was fearsome, terrifying, intelligent and could kill you in the blink of an eye. This developer looked away from Aliens for once, and the result is easily the greatest horror game ever made.

But there’s more to Alien than the original film. Alien 3, Alien Resurrection, Prometheus, and Alien: Covenant – whatever you think – all bring something new to the mix. They’re still basically movies about a giant penis murdering people in a hallway, but each has its own perspective, aesthetic, and flavor. That’s why it’s such a shame that a new Alien game is being announced, and once again it’s imbued with the familiar feel and visual design of Cameron’s sequel.

It was incredibly naive of me, but I quietly hoped that Disney would acquire Fox, and in turn the Alien series, might give video games a creative boost in the arm. But between the co-op shooter Fireteam and now Dark Descent, it’s clear the series has been stuck in the same rut for decades. Those Creative Assembly heroes threw a ladder at her, but Sega knocked it back before she could get out. He described Alien: Isolation’s 2.1 million sales as “low” and essentially gave up. I’m still angry.

I hope Dark Descent is good. Despite everything I just said, a good Aliens game is still better than a bad Aliens game. God knows there’s been enough. But devs, please watch another Alien movie. It’s a series you can take in any direction. Look what Ridley Scott did with Prometheus. Sure, some people hated it, but it was surprising. It wasn’t just more soldiers taking down xenomorphs. There’s more to this series than that, and I’d like its games to reflect that.

Next: Desperate for another alien: isolation? Try its spiritual successor

Appota lands Mirae funding for blockchain initiative Wed, 08 Jun 2022 01:01:00 +0000

Ha Noi, Vietnam, June 8, 2022 /PRNewswire/ — Appota Group today announced the closing of a funding round led by Mirae Asset Venture Investment with the participation of other strategic partners. The investment is for the development of the company’s blockchain ecosystem based on its 10-year-old game publishing business.

Anthony Tranco-founder and COO of the group, said in a statement: “We are delighted to have Mirae Venture in this trip. As an Appota investor since 2017, Mirae’s guidance has been crucial to our focus on continued innovation. This initiative will make blockchain technology more accessible to gamers, developers, and community members.”

One project, ChainVerse, aims to serve hundreds of local indie game studios by removing the steep learning curve and allowing developers to focus on making great games. Tuan NguyenCEO of ChainVerse, said, “We provide developers with powerful, efficient, and affordable tools to integrate blockchain digital assets and reach 50 million mobile users into the Appota ecosystem.”

Another project initiative, AceStarter, is a next-gen launchpad that organizes and launches world-class blockchain projects globally. The platform is a bridge that connects communities and investors with high potential startup deals.

Tran concluded, “With ChainVerse and AceStarter, we are well positioned to take advantage of opportunities similar to the first internet revolution. Appota will launch products related to the gaming guild management platform and the Web3 game streaming by the end of this year.”

About Appota:

Appota is a technology solutions pioneer and digital entertainment content provider in Vietnam. The company’s entertainment ecosystem has over 55 million users worldwide. It is one of the top three game publishers in the country and an official partner of the Facebook Gaming Creator Network.

Appota website:
ChainVerse website:
AceStarter website:

About Mirae Asset Venture Investment

Mirae Asset Venture Investment invests in and supports innovative, growth-stage technology companies around the world. The company works with the founders on strategy, mergers and acquisitions, and restructuring initiatives to lay the foundation for the company’s scalability and success.

TimeSplitters 4 Characters May Have Leaked Thanks To Office Decor Mon, 06 Jun 2022 09:29:00 +0000

An image showing characters from TimeSplitters has surfaced online and sparked talk of the beloved series’ sequel in development. While the last game in the series was released in 2005, the developers reformed in 2021 to work on a new TimeSplitters game.

Launched on PS2 as an exclusive, TimeSplitters launched in 2000 and became a cult classic that spawned two sequels. Developed by Free Radical Design, which included members who worked on N64 classcis GoldenEye 007 and Perfect Dark, the series became known for its outlandish character designs, smooth gameplay, and surprisingly deep multiplayer and level designs.

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A leaked image that appears to be from the offices of the reformed team, which shows characters on a wall, may be designs for the TimeSplitters currently in development. The characters on the wall look like Cyberfairy, Overall Mutant and Sergio, while the machine looks like Robot Louis Stevenson. The image appeared online a few weeks ago, but has made new rounds due to a new position on Reddit.

Although the source of the image is unknown, the designs are undoubtedly TimeSplitters, featuring the same cartoony aesthetic albeit with more realistic designs than during the PS2 era. The image is unconfirmed as an official design, but we know the game is in development.

Last May, publisher Deep Silver announced that it had reformed Free Radical Design, with founders Steve Ellis and David Doak on board to once again lead the studio to work on the series. “To finally be able to confirm that the studio has been formed and that we have a plan for the next TimeSplitters game is incredible,” Ellis said in a statement at the time.

Deep Silver owners Koch Media (part of the Embracer Group) acquired the TimeSplitters intellectual property from Crytek in 2018. The reformed Free Radical Design is based in Nottingham, England, and its LinkedIn page says it is “dedicated to advancing the TimeSplitters brand”. and that he is looking for “outstanding developers” for his team.

TimeSplitters were acclaimed games with a goofy, humorous, and wonderfully anarchic approach, with a light-hearted style that was a million miles from the serious bombshell of other shooter series like Call of Duty. From the comments under the leaked image, it seems many are excited about the possibility of a return to form for the series.

Next: The big question: Which game shouldn’t have a remake?

]]> Fans Feel Disheartened As Final Fantasy Developer Introduces $70 PC Games Sat, 04 Jun 2022 16:00:00 +0000

SquareEnix has finally revealed pricing for its upcoming games, and trust me, they don’t look appealing at all. They have a price tag of $70 for the base versions, leaving all fans in shock. So far they have confirmed it for two titles, Forspoken and Final Fantasy VII Remake Intergrade. Users wishing to purchase them can pre-order them from Steam and the Epic Games store.


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But that’s just the beginning, as the Digital deluxe versions are priced at an incredible $90. However, if you are wondering why they set such high prices, let us help you. As we all know, next-gen consoles like PlayStation 5 and Xbox Series X and S were launched last November.


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So far, there have been few titles released for it, but they have been very expensive. Looking at this, the PC world has changed the prices of its upcoming titles. The PC world would have changed the prices of their upcoming titles taking this into account.

What was the reaction of fans to this decision by SquareEnix?

Interestingly, SquareEnix is ​​the first video game publisher to introduce a $70 game price on PC. For those in the dark, SquareEnix is ​​home to some top-grossing titles such as Kingdom Hearts, Dragon Quest, and Final Fantasy. But this decision of the company does not look good from the side of their fans as they are very disappointed with it.

A great example of this was a Twitter post from Chris Voiceman, who thought digital releases should have a lower price than physical releases. securities. I mean, that’s a very valid point, because it benefits the user as well as the franchise.


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Over the past few years, fans have complained about games being released at extreme prices. It all started when Sony’s CEO got into a heated argument over the company’s decision to price some first-party PS5 titles at $70. They included some of the most popular games, such as Demon’s Souls and Marvel’s Spiderman: Miles Morales’ Ultimate Edition.


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1 day ago


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While commenting on the $70 price tag, Jim Ryan said, ‘Yes, yes, I know. If you measure the hours of entertainment provided by a video game, such as Demon’s Souls, versus any other form of entertainment, I think that’s a very simple comparison to make.

What do you think about this? Let us know in the “Comments” section.

Amazon Games signs publishing pact with indie studio Disruptive for new action-adventure title – GeekWire Thu, 02 Jun 2022 17:35:35 +0000
Concept art of the unnamed game from Disruptive Games, currently slated for release via Amazon. (Image Disruptive Games)

Amazon Games will release an upcoming unnamed project from Disruptive gamesan indie game developer based in Berkeley, Calif., the company announced Thursday.

The move represents a further expansion of Amazon’s efforts as a publisher of games from other studios, following the successful US launch of Smilegate RPG. lost ark earlier this year.

Disruptive’s unnamed project is said to be an “online multiplayer action-adventure game based on a new [intellectual property]intended for multiple platforms and “designed for both cooperative and competitive play”.

It’s the third game that Amazon has officially announced as a publisher, following last year’s announcement that it would publish a “creative online co-op experience” from English indie studio Glowmade. In a press release, Amazon confirmed that it has several other “unannounced projects” in development, both internally and with outside studios.

If there’s a single trend in what Amazon has announced so far, it’s that almost all of its projects, both internally and externally developed, seem to have targeted the online gaming market. This includes its 2021 massively multiplayer RPG New world, who pains; lost ark, who a lot is not; and the announced plan for his Montreal studio, which he founded in March 2021.

“At Amazon Games, we are focused on developing and publishing high-quality games that foster strong communities and keep people playing for years to come,” said Amazon Games Vice President Christoph Hartmann. , in a press release.

“We accomplish this by creating our own IPs and selectively posting external projects from stellar teams like Disruptive Games,” he added.

Disruptive, founded in 2009, presents itself as a “multiplayer game development studio”. His latest game was the 2019 virtual reality “hero shooter” Megalith, which was released by Sony for PlayStation VR.

It has also distinguished itself as a work-for-hire team. Disruptive’s previous credits include effects, optimization, console ports, and support for games like Godfall, Diablo II: Risen, Bloodstained: Ritual of the Night, and Tony Hawk’s Pro Skater 1+2.