Sony has a long list of exclusive games and almost every one of them has been successful. The studio’s first-party titles have made it famous for creating amazing IPs and many games have played a part in that. Ghost of Tsushima is one of the games that made the success of the Sony formula.
The ninja-based action-adventure game was released in 2020 and was the last big release on PlayStation 4. It was a mega hit, both critically and commercially, and gamers loved every part of it too. With more than 8 million copies sold in January 2022, Ghost of Tsushima was financially viable for Sucker Punch and Sony.
Probably the best part of this success is how the game is based on Japanese culture. Seeing a AAA title based on Asian culture is really nice to see when it comes to diversity in the gaming world. But, the game had a much bigger impact, according to one game developer.
The developer behind Tenchu and Kamiwaza, Takuma Endo, thinks Ghost of Tsushima had a big effect on developers regarding Japanese culture. Whereas talk to Metro in a new interviewthe developer talked about the game’s impact. According to him, studios are more open to making games based on Japanese culture after the release of Ghost of Tsushima.
He said that before Ghost of Tsushima was released, studios weren’t very keen on dealing with the Japanese story. It was very difficult to convince them and take a leap of faith with the project. But that has changed now due to the success of the game. “There was this period where publishers sort of…maybe not refused, but weren’t interested in dealing with games that dealt with Japanese history,” he said.
Takuma Endo says Ghost of Tsushima has proven that there is a market for games based on Japanese culture. Gamers are ready to play titles with old school ninjas and swords and the Sucker Punch RPG was a great example of that. It proved most studios wrong, he claimed. “Then you have Ghost Of Tsushima coming and it kind of proves the opposite, that there is a market and people are interested.”
Therefore, Ghost of Tsushima played a huge role in changing the perception of people in costume about these kinds of games. Not only did this convince the costumes, but it also motivated the developers. Takuma Endo says the game gave developers a lot of inspiration to create what they love.
“It really had a big impact in Japan, for the developers, showing them that it was still viable. And also kind of giving them the inspiration and the courage to think, ‘Well, maybe we can bring this topic up again and start making games in this broad genre. he specified.
What do you think of that? Let us know your thoughts in the comments below!
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