Sometimes you just need a little external validation to prove you’re not crazy.
PC gamers have been rampaging over the impact of Denuvo DRM technology for eons. Publishers and developers have a clear interest in protecting themselves against piracy, but the deployment of Denuvo has often led to complaints about poor performance and, in some cases, PCs not being able to run games at all.
And this is something that developers are increasingly aware of. In an article on the Humanity forum, Amplitude Studio director Romain de Waubert said the developers would not use Denuvo in the final version of their Civ-like 4X.
“Based on the data from our trial during the closed beta, we have decided not to include Denuvo in Humanity“Waubert wrote. He explained the logic behind using Denuvo initially -” If Denuvo can withhold a cracked version, even for a few days, that can already really help us protect our launch “- but the comments from the recent beta were so strong that they won’t use Denuvo, at least for release.
Denuvo should never have an impact on player performance, and we don’t want to sacrifice quality for you guys. We think it’s possible with the right integration, that’s what we wanted to test during the closed beta. However, we found that the way it is currently integrated is not good enough, and that is not something we can fix before release. So we take it out.
We usually hear about editors correcting Denuvo after a game ships, usually after the launch window is closed and the DRM software has done its job. But this often creates friction with real users who face a performance penalty. It also creates friction for developers, who must sift through community feedback and gauge how much of a genuine concern this is versus what the anti-Denuvo rhetoric is from users who haven’t. maybe not bought their game at launch anyway.
The race between Denuvo and the crack groups has increased and decreased over time. A few years ago, Denuvo was massively ahead: games like Rise of the Tomb Raider remained uncracked for over a full year, and the 2016 reboot of LOSS kept Denuvo for a full six months. Eternal DOOM, on the other hand, removed the Denuvo DRM in mid-May, just over a month after the game’s release. Crackers have also become much more effective at breaking down Deunvo’s walls. In an interview with WIRED, Empress – one of the most prolific forces in the crack scene, although it’s not clear whether Empress is an individual or a collective – spoke out about crack. Total War: Three Kingdoms in four days, Planet Zoo in a week and two days for Red Dead Redemption 2.
“Wanting to preserve something you ‘buy’ should NEVER be a ‘crime’. ” The Empress told WIRED.
The war between Denuvo, crack groups and publishers / developers seeking to protect their games will never end. But the most crucial weapon in Denuvo’s arsenal is developer support. If the impact on Denuvo’s performance is too great, developers will have to look for other solutions. Humanity It might just be one title in a never-ending list of releases, but the anti-Denuvo mob is going to take any victories they can get.