Piotr Karbowski from CreativeForge Games: “In our case, each contract is tailored to the developer” – Game World Observer

Within the framework of WN Development Competition, we discuss the industry with the jury members. In this episode we catch up Piotr karbowski, CEO of CreativeForge Games (member of the PalyWay group).

Piotr karbowski

WN Dev Contest is a contest for developers of Unreal Engine games. It is owned by WN Media Group in conjunction with Unreal Engine and Reboot Develop.

GWO: What are the main mistakes beginner developers can make when working on a game?

Piotr: Too complicate the game, take on projects that are too big or develop projects that have no chance of success.

Developers often want to make a game of their dreams, something phenomenally big. Another Witcher or Ancient scrolls. How do publishers see these ambitions, should they be encouraged?

It is best if the developers carefully study the example of a few teams going down the same path as them. Unfortunately, in most cases, as we know, if this is your first game or even your second, this [taking on a big project] is a bad road to take.

There are many publishing houses in the market. Each offers its own set of functions / responsibilities. What is editing for you?

In our case, each contract is adapted to the developer. Sometimes it’s just funding, sometimes full marketing without investment in development.

Is it important to you as a publisher that the developer who signed up with you implements your workflows and processes?

It is important to us that the developer can provide a monthly account of all the work they have done and complete each step on time.

What kind of game are you looking for in the competition?

Studio for one man, unique game, no platform. Or several people’s studios open for new projects.

About Cedric Lloyd

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