Shooter, Action, Sports games, Role playing, Adventure, Racing, Fighting, Strategy


DUBLIN, August 4, 2021 / PRNewswire / – The “Global Smartphone / Tablet Games Market Report 2021: Impact of COVID-19 and Recovery to 2030” report was added to ResearchAndMarkets.com offer.

The main players in the smartphone / tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo and Netmarble.

The global smartphone / tablet games market is expected to grow from $ 64.28 billion in 2020 at $ 68.34 billion in 2021 at a compound annual growth rate (CAGR) of 6.3%.

The growth is mainly due to companies reorganizing their operations and recovering from the impact of COVID-19, which previously led to restrictive containment measures involving social distancing, remote working and the closure of business activities which resulted in operational challenges.

The market is expected to reach $ 116.72 billion in 2025 at a CAGR of 14%.

The smartphone / tablet games market consists of sales of video games played on smartphones / tablets. The revenues of these companies are generated through in-app purchases, in-game advertising (such as Google AdSense, Ad-Mob, Media.net), referrals, and merchandise sales. The market is segmented into various game genres such as Shooting, Action, Sports, Role Playing, Adventure, Racing, Fighting, Strategy and others.

The main obstacle to this booming industry are illegal downloads and pirated versions of the games causing serious concern for the original game developers. The loss of income is drastically high due to illegal downloads as people do not pay. never the original developers of the game. For example, Subway Surfers, one of the most popular games, may have lost nearly $ 91 million due to pirated versions.

Augmented Reality (AG) and Virtual Reality (VR) are the two new technologies that are positively impacting the smartphone / tablet gaming market. Both technologies provide exciting gaming experiences for users. Augmented reality gaming combines visual and audio content with the user’s current environment in real time, allowing them to enjoy a unique gaming experience.

Whereas virtual reality games apply an artificial three-dimensional (3D) environment to computer games. Both of these technologies have been appreciated by the gaming community, as evidenced by the increase in downloads of AR and VR-based games.

Due to the increasing emergence of affordable smartphones / gaming tablets in the market, the smartphone / tablet gaming industry is growing rapidly. New, affordable gaming mobile devices / tablets are better than the previous generation devices in terms of cost and performance, allowing games to run in better FRP (frames per second) providing an improved gaming experience. For example, many Chinese smartphones have entered the market under $ 500 range that offers a technologically advanced gaming experience like Xiomi Mi 8 Pro ($ 469), Xiomi Mi 8 ($ 389), Xiomi Pocophone F1 ($ 319), Honor 9 ($ 320) and others.

Due to growing concerns from parents about their children’s exposure to inappropriate content on videos and games, UK regulators have put in place age restriction policies. Pan European Game Information (PEGI) is a European statutory system for classifying the content of video games in Europe.

The gaming industry is required to comply with new European privacy rules such as the General Data Protection Regulation (GDPR). This regulation would allow users to gain more knowledge about the type of information collected when playing online or when purchasing products and services. from China the gaming industry is now regulated by the Central Propaganda Department. The department has slowed down the entry of new foreign game publishers into China. This can only be done with prior authorization.

Main topics covered:

1. Summary

2. Characteristics of the smartphone / tablet games market

3. Smartphone / Tablet Games Market Trends and Strategies

4. Impact of COVID-19 on smartphone / tablet games

5.Size and Growth of Smartphone / Tablet Games Market
5.1. Global Historic Smartphone / Tablet Games Market, 2015-2020, in USD Billion
5.1.1. Market pilots
5.1.2. Market restrictions
5.2. Global Smartphone / Tablet Game Forecast Market, 2020-2025F, 2030F, in USD Billion
5.2.1. Market pilots
5.2.2. Market restrictions

6. Smartphone / Tablet Games Market Segmentation
6.1. Global smartphone / tablet games market, segmentation by game type, history and forecast, 2015-2020, 2020-2025F, 2030F, in USD billion

  • Shooter
  • action
  • Sports Games
  • Play a role
  • Adventure
  • Races
  • Combat
  • Strategy
  • Others

6.2. Global smartphone / tablet games market, segmentation by application, history and forecast, 2015-2020, 2020-2025F, 2030F, in USD billion

6.3. Global Smartphone / Tablet Games Market, Segmentation by Device, History and Forecast, 2015-2020, 2020-2025F, 2030F, in USD Billion

7. Regional and Country Analysis of Smartphone / Tablet Games Market
7.1. Global smartphone / tablet games market, divided by region, historical and forecast, 2015-2020, 2020-2025F, 2030F, in USD billion
7.2. Global smartphone / tablet games market, divided by country, historical and forecast, 2015-2020, 2020-2025F, 2030F, in USD billion

Companies mentioned

  • Tencent Hold
  • Sony
  • Electronic arts
  • Nintendo
  • Net marble
  • CyberAgent
  • Mixi
  • Zynga
  • Supercell
  • Machine area
  • Digital entertainment king
  • Com2uS
  • Niantic
  • Bandai Namco
  • Nexon
  • Square Enix
  • Warner bros
  • Pocket games
  • Playrix
  • IGG
  • Mini clip
  • NCSOFT
  • Advanced games
  • Jam city
  • NetEase
  • Glu Mobile
  • Gameloft
  • Rovia
  • Ubisoft
  • Epic games

For more information on this report, visit https://www.researchandmarkets.com/r/wpr6fb

Media contact:

Research and markets
Laura Wood, senior
[email protected]

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SOURCE Research and Markets

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